All Technical Papers articles – Page 6
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Technical Papers
Regional contents in a national DVB-T2 SFN: A novel approach based on DVB-SIS
In this paper, Rai explores a system configuration that benefits from the multiple Physical Layer Pipes (PLP) of DVB-T2.
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Technical Papers
Full duplex docsis & extended spectrum docsis hold hands to form the 10G cable network of the future
In this paper, ARRIS shows how Hybrid Fibre-Coaxial (HFC) networks are complementary in nature and explains how the XSD technology can use the same node technology.
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Technical Papers
A proof of concept mixed reality application for augmented city tourism
This paper focuses Mixed Reality and describes the work carried under the H2020 European project 5GCity.
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Technical Papers
From epic poetry to AI: Discovering viable algorithms for creating responsive media
This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
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Technical Papers
Using virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
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Technical Papers
Video luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
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Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
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Technical Papers
HDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
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Technical Papers
Blockchain technology: Revolutionising the video value chain
Blockchain is a technology that is generating significant interest within the video industry. This paper outlines the steps being made in applying this technology to the video value chain.
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Technical Papers
Using blockchain to manage production and distribution
Alongside the creative challenge of producing and distributing great video content internationally, there is a huge administrative burden. The contributors to the production – writers, director, actors, musicians, and more – all have to be paid. This paper explores blockchain as a fresh approach to managing these relationships.
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Technical Papers
Using blockchain to ensure genuine media assets
This paper introduces the key concepts of blockchain and smart contracts and proposes a design to ensure the traceability of media assets in a potentially untrustworthy environment.
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Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
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Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
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Technical Papers
Advanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
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Technical Papers
IBC2018 Tech Talks: 5G are we nearly there yet
Read technical papers discussing the impact and promise of 5G from Ericsson, Qualcomm, Samsung, Orange and Arris, watch experts in the IBC2018 Tech Talks presentation who discuss the reality of 5G and the pipeline for delivery.
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Technical Papers
Using machine learning to create personalised 'snackable' content
In this paper, we explore a platform which utilises state-of-the-art ML algorithms for the real-time analysis of thousands of hours of multilingual multimedia content, including television and VoD.
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Technical Papers
Object-audio capture systems for sports broadcast
The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.
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Technical Papers
Sound and fury: Bringing Dolby Atmos to the NHRA
The National Hot Rod Association (NHRA) approached Dolby Laboratories in early 2017 to explore what value immersive audio might bring to the NHRA’s television broadcasts.
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Technical Papers
AI for better storytelling in live football
AI represents almost limitless possibilities for the future and is already having a transformational impact in many areas, including live football production.
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Technical Papers
2-Immerse: A platform for production and more
The architecture of an evaluated multi-screen experience based on MotoGP sports content, which was developed using an object-based broadcasting approach.