Tech Papers 2021 – Page 12
-
Technical Papers
3GPP based TV service layer
The Third Generation Partnership (3GPP) project since its creation in December 1998 has a long history in enabling mobile communication and had included enablers for media streaming and distribution in its very early roadmap.
-
Technical Papers
Local content delivery in SFNS using layered division multiplexing (LDM)
Terrestrial broadcast services delivery is based on Single Frequency Networks (SFNs) in most European countries, and most likely, it will be the future of the North American broadcasting networks.
-
Technical Papers
Mobile and broadcast networks cooperation for high quality mobile video: A win-win approach
The mobile communications sector is characterized by an exponentially increasing traffic demand for high quality mobile multimedia services, a significant portion of which identifiable with linear Television (TV) and scheduled broadcast (point-to-multipoint) distribution.
-
Technical Papers
The open source turning codec: Towards fast, flexible and parallel HEVC encoding
The ITU-T Video Coding Experts Group (VCEG) and the ISO/IEC Moving Picture Experts Group (MPEG) combined their expertise to form the Joint Collaborative Team on Video Coding (JCT-VC), and finalised the first version of the H.265/High Efficiency Video Coding (HEVC) standard (1) in January 2013.
-
Technical Papers
Conversion and HEVC compression of High Dynamic Range (HDR) video
Digital video compression has transformed the way in which television has been consumed and delivered to consumers for more than 25 years.
-
Technical Papers
Future of voice control for consumer interactions with IoT systems: in the context of integration with other services offered by traditional service providers
As the population in developed countries ages and installations of flat screens continue en-mass, consumers’ affection for large TV screens grows.
-
Technical Papers
Creating object-based experiences in the real world
In 2014 BBC R D presented an IBC paper on object-based broadcasting [1], the representation of media content by a set of individual assets together with metadata describing their relationships and associations, and the abilities to bring these back together again to make new content experiences.
-
Technical Papers
Gaze tracking using corneal images captured by a single high-sensitivity camera
Today’s high-resolution, high-sensitivity cameras alongside powerful image processing algorithms make possible many new applications.
-
Technical Papers
Automatic production system of sign language CG animation for meteorological information
As the sole public broadcaster in Japan, NHK strives to rectify the so-called information gap that creates social barriers.
-
Technical Papers
Timing – small step for developers, giant leap for the media industry
People are using and interacting with an increasing amount of devices, often used simultaneously or combined with more traditional TV viewing.
-
Technical Papers
Towards new forms of news gathering through crowdsourced live mobile streaming systems
With the growing popularity of social media sites, online video services, and smartphones, content consumers are recording, editing, and broadcasting their own stories.
-
Technical Papers
Automatic recovery and verification of subtitles for large collections of video clips
In the UK the BBC provides subtitles for 100% of its television programmes on all of its main television channels.
-
Technical Papers
Mixed reality technologies for immersive interactive broadcast
ACTION-TV [1] proposes an innovative mode of user interaction for broadcasting to relax the rigid and passive nature of present broadcasting ecosystems.
-
Technical Papers
VR ecosystem for live distribution
VR represents an entirely new way for consumers to experience video. No longer is the TV viewer or game player a passive participant in the action; VR video simulates the experience of entering the video content itself, with the ability to see a full 360 degrees in any direction.
-
Technical Papers
The VRT Sandbox LiveIP experience
The LiveIP project is a practical exploration of the possibilities and opportunities achievable with today’s IP enabled broadcast technology in a live production environment.
-
Technical Papers
Integrating non real-time software processes into real-time IP-based production
The move to all-IP production has generated a lot of interest from broadcasters as a means of both saving costs and enabling innovation in production methods.
-
Technical Papers
Strategies for deployment of accurate time information using PTP within the all-IP studio
With the advent of distributed systems where every node has a sufficient amount of local resources to perform given tasks partly independently from all other units, reliable and timely data communication became a mandatory requirement together with the need for a common notion of time or at least a method ...
-
Technical Papers
Directing attention in 360-degree video
360° video is a special case of virtual reality (VR) in which the audience views a sphere (or near-sphere) of video centred on a single position.
-
Technical Papers
Dreamspace: A platform and tools for collaborative virtual production
The film and TV industry is seeking ways of producing audio-visual media that combines the real world, CGI and 3D animation in ever increasing quality but at lower cost.
-
Technical Papers
Efficient multi-bitrate HEVC encoding for adaptive streaming
Over-The-Top (OTT) content streaming is poised to grow exponentially in the coming years, driven by the consumer’s need for a rich and high quality viewing experience.