All VR articles
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Daily News
Kino’s broad-spectrum Mimik lights up VR
The new Mimik 120 is claimed to be “the first IP-driven light in the world”, and is aimed primarily at the VR production market.
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Industry Trends
The Metaverse – Dead or Alive?
The metaverse continues to be all things to all men, as the saying goes. Incorporating everything from VR to gaming, virtual worlds to IoT, and layering on AI and blockchain, it’s no wonder that the appeal is considerable, but real-world success (and indeed definition) has been lacking to date. Mark ...
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News
ITV Studios Launches The Voice in the Metaverse
ITV Studios and The Virtual Brand Group have launched The Voice Studios, an immersive virtual experience based on the Emmy Award-winning series The Voice.
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Industry Trends
Driving Fan Engagement: Metaverse, NFTs and the Need to Be Genuine
Especially in this digital age, the need to cultivate a direct relationship with your fans has never been more important or necessary. Whether sports club, league or broadcaster, engagement is the key to success across the board, discovers Mark Mayne.
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Industry Trends
MWC2023 Review: Netflix, 5G emergency broadcast, VR and 3D
The GSMA’s mobile and communications trade show Mobile World Congress was held once again in Barcelona this year. A showcase for all things related to mobile, telecoms and communication tech, news from the show can have a big impact on how content is distributed in the future, as well as ...
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Industry Trends
MWC 2023 Preview: 5G, Sustainability and revenue models
As the telecoms industry convenes in Barcelona for the annual Mobile World Congress (MWC), it has more than a few headaches to resolve, writes Adrian Pennington.
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Industry Trends
The Future of Sports: A broadcast view
The 2022 Media and Entertainment Leader Summit revealed a glimpse into the future of sports broadcasting, with insights from DAZN Group, Eurovision Sport, Synamedia, LaLiga and Adeia, reports Sheryl Hickey.
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Technical Papers
IBC2022 Tech Papers: Trailblazing with 8K live VR at Beijing 2022
IBC2022: This Technical Paper focuses on the workflow for live events experienced in a VR headset.
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News
Quest Pro VR headset launched – amps up mixed-reality
The Quest Pro VR headset has been announced by Meta CEO Mark Zuckerberg. The new device will cost $1,500 and start shipping on October 25.
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Daily News
Full range of virtual solutions from Zero Density
Zero Density is showing off a comprehensive range of virtual solutions at its IBC stand, with enhancements to its software and hardware running both greenscreen cyclorama and a LED virtual production stage.
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Daily News
Class act for live AR and XR production
A streamlined, highly responsive, real-time broadcast graphics system from Italian CG software house ClassX is grabbing attention in Hall 7.
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Daily News
IBC2022 Technical Papers Programme to address real world issues
The Technical Papers Programme returns to IBC with original, novel research being presented as part of the 2022 Conference Programme.
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Video
Tech Expert: Inside VR
Video: In this week’s Tech Expert, BAFTA Immersive Advisory Group chair Sol Rogers looks at virtual reality, augmented reality, mixed reality and beyond.
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Industry Trends
SMPTE announces dates for ETCA conference
Next month’s Entertainment Technology in the Connected Age (ETCA) conference, titled ’Redefining the Entertainment Experience’ will be held in Silicon Valley
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Industry Trends
Haivision launches dual 4K live streaming of VR 360 content
Haivision, Intel and Nokia joined forces in a collaborative demonstration of a live VR workflow complete with the 4K 3D 360 OZO camera, OZO Live for real-time stereoscopic 360 stitching and advanced streaming format playback powered by the OZO Player SDK.
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Industry Trends
VR Industry Forum shows work at NAB 2017
Following its launch at CES in January this year, the Virtual Reality Industry Forum (VRIF) held an open meeting at NAB 2017 to share its work on attempts to speed up the adoption of VR.
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Industry Trends
A guide to 360-degree cameras
Producing virtual reality content for any of the many VR headsets now available is no longer a concept confined to gaming or the IBC Future Zone.
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Industry Trends
Is virtual reality for real?
Projections for virtual reality hardware are extraordinarily positive, with findings from UK-based Business Insider Intelligence suggesting in excess of five-fold growth over the the next five years.