All Create & Produce articles – Page 12
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Video
Technical papers: XR and avatars
IBC2022: Our first paper describes a system for encoding and synthesising facial movements, which are then superimposed on either a realistic or chosen “face” (it can also synthesise those movements from audio speech). Everyone has become very familiar with video-conferencing over the last two years, both professionally and socially – ...
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Video
The power of piracy data
IBC2022: Audience demand data must evolve to keep pace with new acquisition, distribution and global direct-to-consumer strategies. But how do you track a global audience consuming film & TV content across different windows or multiple services? Hear how the thrilling potential of piracy data is changing the game, as MUSO’s ...
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Industry Trends
Behind the Scenes: House of the Dragon
House of the Dragon has been a massive success for HBO Max. It was the number one or two show worldwide every day from its debut in August through the end of October, and it also caused a resurgence of audience demand for the original Game of Thrones.
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News
IBC2022 Technical Papers released
IBC’s Technical Papers 2022 are now live and available for download, revealing advanced insights from some of the industry’s leading minds.
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News
Framestore hires Ross Wilkinson as VFX super
Framestore has appointed Ross Wilkinson as VFX supervisor.
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News
RTS names recipients of 2022 undergraduate bursaries
The Royal Television Society (RTS) has awarded the recipients of its 2022 undergraduate bursaries.
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News
Sony Pictures Entertainment acquires Pixomondo
Sony Pictures Entertainment has acquired virtual production, visualisation and VFX company Pixomondo from private equity firm Mayfair Equity Partners.
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Video
Panel: The Future of 5G & MEC
IBC2022: The last in-person IBC took place in 2019. In the ensuing 1,088 days, the entire Media & Entertainment landscape has changed dramatically.
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Video
Accelerator - 5G and the arena of the future for XR events
IBC2022: The first of two 5G-themed Accelerator projects demonstrates how the winning combo of 5G and XR (Extended Realities) have truly pushed 5G’s low latency and connectivity into a bespoke 3D arena-verse of the future, including multi-location, multi-player AR techno-sports and fan hyper-personalisation with 3D advertising using immersive, real-time technologies, ...
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Video
The John Logie Baird lecture: The state of video technology and the next 5 years
IBC2022: VR, 8K, 4K, 3D, HDR, Codecs, Broadcast and Streaming …. the history of video technology has hits, misses and slow burns but innovation has been a constant. We have seen the rapid move to IP across all areas, but what can we expect for the next five years? What ...
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Industry Trends
Dolby Atmos: Producing with object-based audio
In a previous article (Object-based audio – immersive experiences and personalisation) we explored the possibilities that working with object-based audio affords in the areas of immersive experiences and personalisation.
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News
Twickenham Film Studios names Andrew Boswell and Superna Sethi as joint MDs
London-based Twickenham Film Studios (TFS) has appointed Andrew Boswell and Superna Sethi as joint managing directors.
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News
Territory Studio expands in Europe with Munich facility
Graphics, design and VFX firm Territory Studio has launched a new studio in Munich, Germany.
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Industry Trends
Cloud distribution: “Standard and specific” broadcast workflows starting to emerge
While the migration to cloud-based production has tended to the dominate the headlines, the admittedly slower and more nuanced emergence of cloud distribution should not be undervalued, writes David Davies.
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Video
The John Logie Baird lecture - The state of the TV business and the next 5 years
IBC2022: 5G, ATSC3.0, OTT/SVOD, LIVE sports, virtual production, smart audience engagement and enhanced business models…the pace of evolution in the past three years was breath-taking. The industry now requires new thinking to stay connected to the audience. This panel discuss what strategies are working right now as well as initiatives ...
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Technical Papers
IBC2022 Tech Papers: Artificial intelligence (AI) won’t be writing award winning scripts soon – but it could help humans who do
IBC2022: This Technical Paper proposes a preliminary evaluation framework for story and script development that identifiesfour criteria -creative, emotional, information flow and realism–as a way to classify and review Artificial Intelligence (AI) authored materials.
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Technical Papers
IBC2022 Tech Papers: AI created music
IBC2022: This Technical Paper looks at AI created music and asks the question, can we become Beethoven? It explores the musical and copyright issues around artificial intelligence and Beethoven’s 10th symphony.
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Technical Papers
IBC2022 Tech Papers: Exploring the benefits of Dynamic Resolution Encoding and support in DVB standards
IBC2022: This Technical Paper explores how DRE can be applied to live applications with limited extra CPU consumption.
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Technical Papers
IBC2022 Tech Papers: Encoding optimisations for video game live streaming
IBC2022: This Technical Paper discusses key elements to efficiently encode video game content in real-time and how this can lead to ’game-content aware’ encoding solutions.