Create & Produce – Page 2
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Technical Papers
Taking object-based media from the research environment into mainstream production
In this paper, BBC R D explores the design and architecture of Object-Based Media (OBM).
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Technical Papers
Evaluating the quality of multi-camera video capture and view-point interpolation for 6DoF AR/VR applications
In this paper, Philips Group Innovation presents a quality evaluation approach that uses ray-traced images of artificial scenes.
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Technical Papers
Lessons learnt during one year of commercial volumetric video production
Abstract In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric ...
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Technical Papers
Marconi: towards an integrated, intelligent radio production platform
In this paper, VRT explores integrated tools in audio technology for 21st-century radio production.
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Technical Papers
Flexible virtualisation of radio production and playout
In this paper, Jutel Oy explores virtual browser-based radio production.
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Technical Papers
From epic poetry to AI: Discovering viable algorithms for creating responsive media
This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
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Technical Papers
Using virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
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Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
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Technical Papers
HDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
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Technical Papers
Video luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
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Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
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Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
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Technical Papers
Advanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
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Technical Papers
Object-audio capture systems for sports broadcast
The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.
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Technical Papers
Sound and fury: Bringing Dolby Atmos to the NHRA
The National Hot Rod Association (NHRA) approached Dolby Laboratories in early 2017 to explore what value immersive audio might bring to the NHRA’s television broadcasts.
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Technical Papers
Automatic generation of audio descriptions for sports programs
NHK has developed a means of automatically generating auxiliary audio descriptions from metadata for use in live TV sports programs.
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Technical Papers
Experiments in immersion
Case study: The BBC has over forty VR, 360 video and immersive audio experiments, that teams across the corporation have developed, covering a broad range of topics.
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Technical Papers
Immersive VR for live action video
The advent of high-resolution head-mounted displays (HMDs) enables new applications for virtual and augmented reality.
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Technical Papers
Integrating forensic watermarking into adaptive streaming workflow
Forensic watermarking is a process of embedding a unique identifier for each streaming video session into the video content.
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Technical Papers
Cloud-based IP video production tools
IP networks in video production environments opens up the application of achitectural patterns from enterprise IT to the domain of broadcast and media production.
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