Consume
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Technical Papers
IBC2022 Tech Papers: Trailblazing with 8K live VR at Beijing 2022
IBC2022: This Technical Paper focuses on the workflow for live events experienced in a VR headset.
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Technical Papers
IBC2022 Tech Papers: Data compression for 6 degrees of freedom virtual reality applications
IBC2022: This Technical Paper explores 6 DoF used in VR applications.
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Technical Papers
IBC2022 Tech Papers: Fast multi-encoding to reduce the cost of video streaming
IBC2022: This Technical Paper presents an overview of a wide range of multi-encoding schemes with and without the support of machine learning approaches integrated into the HEVC Test Model (HM) and x265, respectively.
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Technical Papers
IBC2022 Tech Papers: Towards an AI-enhanced video coding standard
IBC2022: This Technical Paper describes the ongoing activities of the EVC project of the MPAI.
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Technical Papers
IBC2022 Tech Papers: Automatic commentary training text-to-speech system for broadcasting
IBC2022: This Technical Paper introduces a method that automatically extracts speech from broadcast commentary through combination of deep learning methods and automatically generates training data for TSS by using the latest speech-recognition method.
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Technical Papers
IBC2022 Tech Papers: Global news or romantic movies: how customer values are key for the entertainment experience
IBC2022: This Technical Paper demonstrates users’ self-reported value perception relates to media consumption and media behaviour.
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Technical Papers
IBC2022 Tech Papers: An ultra-low bitrate video conferencing system with flexible virtual access patterns
IBC2022: This Technical Paper showcases an ultra-low bitrate video conferencing system.
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Technical Papers
IBC2022 Tech Papers: 5G Edge-XR project
IBC2022: This Technical Paper presents the 5G Edge-XR project.
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Technical Papers
IBC2022 Tech Papers: 5G trials and tribulations
IBC2022: This Technical Paper sets out what VISTA aimed to achieve, how it achieved those aims and some of the issues along the way.
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Technical Papers
IBC2022 Tech Papers: Helios: foundations for peer-to-peer social media platform for privacy-aware people and prosumers
IBC2022: This Technical Paper presents ‘HELIOS’, a toolset upon which peer-to-peer social media services can be easily tailored.
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Technical Papers
IBC2022 Tech Papers: Providing immersive sign language education program utilising android TV platform and AI technologies
IBC2022: This Technical Paper explores the inequality deaf and hard of hearing (DHH) people face, and the sign language education application as a possible solution to the social problem.
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Technical Papers
IBC2022 Tech Papers: Taking steps toward greener streaming
IBC2022: This Technical Paper presents some of the findings from the analysis related to energy consumption in the contnet of video content viewership from a smartphone perspective.
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Technical Papers
IBC2022 Tech Papers: 5G-MAG reference tools
IBC2022: This Technical Paper provides an overview of the 3GPP Release 16 5G Media Streaming and LTE-based 5G Terrestrial Broadcast architectures and present the corresponding implementations in the 5G-MAG Reference Tools.
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Technical Papers
IBC2022 Tech Papers: Predicting energy usage of high dynamic range video on mobile devices
IBC2022: This Technical Paper describes the method used to accurately measure the energy usage of a mobile device playing video content.
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Technical Papers
IBC2021 Tech Papers: Orchestrated Devices - A vision of networked home entertainment
The subject of orchestrated devices is explored by Hiroki Endo in the paper ’IoT-based Media Framework for Public Service Media: Expansion of Current Digital Broadcasting Systems’ and by Kristian Hentschel in the paper ’Producing immersive and interactive audio content with orchestrated personal devices’ and in the supporting paper by Regina ...
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Technical Papers
IBC2021 Tech Papers: Cutting Edge Technologies - A preview of some experimental concepts
The subject of cutting edge technologies is explored by Hannes Ricklefs in his paper ’Stronger together: Cross service media recommendations’ in Luca Vignaroli’s paper entitled ’The Itinerant Orchestra, a 5G, multi-camera, remote and distributed video production experiment’ and in Yuta Hagio’s paper, ’TV-watching Robot: Toward Enriching Media Experience and Activating ...
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Technical Papers
IBC2021 Tech Papers: Facial Recognition - Various facets of a powerful media tool
The subject of facial recognition is explored by Dominic Rüfenacht in his paper ’Customized Facial Expression Analysis in Video’ and by Yuka Kaburagi in the paper ’Face Detector: A Real-time Face Recognition System for Live Broadcasting’.
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Technical Papers
HIAR/VR for various viewing styles in the future of broadcasting
In this paper, NHK explores how viewing styles will be and what the technology and the R D strategy is required in the future of broadcasting.
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Technical Papers
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
Abstract While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users ...
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Technical Papers
The immersive audience experience evaluation toolkit
In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.