All Technical Papers articles – Page 4
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Technical Papers
A SIMULATION ENVIRONMENT FOR DRONE CINEMATOGRAPHY
Technical papers: This paper presents a workflow for the simulation of drone operations exploiting realistic background environments for improved confidence of operators and directors and ultimately enhanced quality of viewer experience.
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Technical Papers
PERFORMANCE OF 5G BROADCAST AND BENEFITS OF PROPOSED TIME-INTERLEAVING ENHANCEMENTS
Technical Paper: This paper presents an assessment of the performance of the LTE-based 5G Terrestrial Broadcast system, popularly known as 5G Broadcast
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Technical Papers
HVS-BASED PERCEPTUAL QUANTIZATION MATRICES FOR HDR HEVC VIDEO CODING FOR MOBILE DEVICES
Technical Paper: This paper presents the development and implementation of novel perceptual quantization matrices for coding High Dynamic Range (HDR) mobile device-based video content.
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Technical Papers
AN OBJECTIVE EVALUATION OF CODECS AND POST-PROCESSING TOOLS FOR 8K VIDEO COMPRESSION
Technical paper: This paper evaluates different video coding scenarios for 8K compression.
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Technical Papers
VVC PER-TOOL PERFORMANCE EVALUATION COMPARED TO HEVC
The purpose of this paper is to provide an overview of VVC, with HEVC as a reference design, and to report performance evaluations of VVC compared to HEVC.
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Technical Papers
Extended Reality Multipoint Control Unit – XR-MCU Enabling Multi-user Holoconferencing via Distributed Processing
This paper presents a key technological component to efficiently enable multi-user holoconferencing systems, where remote participants can virtually meet represented as 3D volumetric Point Clouds.
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Technical Papers
CALIBRATION OF DENSE MULTI-CAMERA SETUPS FOR SPORTS ANALYTICS AND IMMERSIVE VIEWING EXPERIENCES
This paper looks at the software that Phillips Group Innovation developed for robust multi-camera calibration and calibration monitoring and present experimental results for both artificial and real captured data.
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Technical Papers
MPEG MEDIA ENABLERS FOR RICHER XR EXPERIENCES
This paper describes part 13, Video Decoding Interface, and part 14, Scene Description for MPEG Media.
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Technical Papers
INTERACTIVE VOLUMETRIC VIDEO FROM THE CLOUD
This paper presents the algorithms employed for the animation of volumetric video and describes the components of our low-latency streaming framework.
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Technical Papers
TOWARD TELE-EXPERIENCE: ENHANCED VIEWING EXPERIENCE BY SYNCHRONIZED UHDTV AND FREE-VIEWPOINT AR
In this paper, NHK explores an object-based real-time streaming system of dynamic three-dimensional objects for AR played on mobile devices.
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Technical Papers
Applying automation to high quality/low cost orchestra live streaming
In this paper, BBC Scotland explores the use of robotic pan-tilt-zoom (PTZ) cameras to capture an orchestral concert for live streaming.
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Technical Papers
Completely new production flow and IP based playout
In this paper, TV 2 explores a new architecture in IP based playout and workflow.
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Technical Papers
Live 360° video delivery
In this paper, MediaKind explores viewport-adaptive 360º video delivery.
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Technical Papers
Taking object-based media from the research environment into mainstream production
In this paper, BBC R D explores the design and architecture of Object-Based Media (OBM).
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Technical Papers
Globoplay thumbnails: Using AI to extract the best frame to represent drama series
In this paper, GLOBO introduces a novel algorithm responsible for the automatic thumbnail selection of drama series content published on OTT platform Globoplay.
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Technical Papers
Deep-learning based precoding techniques for next-generation video compression
In this paper, iSIZE proposes deep neural networks as precoding components for current and future codec ecosystems.
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Technical Papers
State-of-the-art of extended reality in 5G networks
In this paper, Nokia Technologies, 2KPN/TNO, and Qualcomm explore use cases, architectural, protocols and codec aspects for XR systems over 5G networks and their state-of-the-art in 3GPP and MPEG standardization organizations.
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Technical Papers
Evaluating the quality of multi-camera video capture and view-point interpolation for 6DoF AR/VR applications
In this paper, Philips Group Innovation presents a quality evaluation approach that uses ray-traced images of artificial scenes.
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Technical Papers
Lessons learnt during one year of commercial volumetric video production
Abstract In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric ...
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Technical Papers
HIAR/VR for various viewing styles in the future of broadcasting
In this paper, NHK explores how viewing styles will be and what the technology and the R D strategy is required in the future of broadcasting.